

WIND
3Horse of the Floral Knights
ATK:
400
DEF:
800
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.


LIGHT
4Noble Knight's Shield-Bearer
ATK:
800
DEF:
1300
If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.


LIGHT
2Noble Knight's Spearholder
ATK:
800
DEF:
400
If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; its name becomes "Fleur Synchron", also it is treated as a Tuner, until the End Phase. You can Tribute this card; add 1 Equip Spell from your Deck to your hand. You can only use each effect of "Noble Knight's Spearholder" once per turn.


EARTH
2Rainbow Flower
ATK:
400
DEF:
500
This monster may attack your opponent's Life Points directly.


LIGHT
6Centaur Mina
ATK:
2200
DEF:
1600
1 LIGHT Warrior monster + 1 Beast monster Once per turn, during your turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, and if you do, Set that card. You can only use each of the following effects of "Centaur Mina" once per turn. During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY. If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.


EARTH
4Kanan the Swordmistress
ATK:
1400
DEF:
1400
A lady warrior armed with sword and shield, she floats lightly and stings sharply.


Spell
NormalFinal Destiny
Discard 5 cards from your hand. Destroy all cards on the field.


Trap
NormalCastle Walls
Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.


Trap
NormalShield Spear
Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn.













